#40unit 2intellectual property rights

Patent

Protecting inventions and novel processes.

Learning Objectives

  • Define a patent and its 20-year duration.
  • List the four types of inventions that can be patented.
  • Identify what cannot be patented.
  • Explain the requirements for patent grant and the danger of patents.

Explanation

A patent gives an inventor a 20-year monopoly on the ideas behind an invention, granted by the USPTO. It protects ideas themselves (unlike copyright) but you cannot patent laws of nature, natural phenomena, or abstract ideas.

A patent grants the owner a 20-year exclusive monopoly on the ideas behind an invention. The congressional intent behind patent law was to ensure that inventors of new machines, devices, or industrial methods would receive the full financial and other rewards of their labor and still make widespread use of the invention possible by providing detailed diagrams for those wishing to use the idea under license from the patent's owner.

Patents are obtained from the United States Patent and Trademark Office (USPTO), which was created in 1812. Obtaining a patent is much more difficult and time-consuming than obtaining copyright protection (which is automatic with the creation of the work). Patents must be formally applied for, and the granting of a patent is determined by Patent Office examiners who follow a set of rigorous rules. Ultimately, federal courts decide when patents are valid and when infringement occurs.

Patents are very different from copyrights because patents protect the ideas themselves and not merely the expression of ideas. There are four types of inventions for which patents are granted under patent law: machines, man-made products, compositions of matter, and processing methods. The Supreme Court has determined that patents extend to 'anything under the sun that is made by man' (Diamond v. Chakrabarty, 1980) as long as the other requirements of the Patent Act are met.

There are three things that cannot be patented: laws of nature, natural phenomena, and abstract ideas. For instance, a mathematical algorithm cannot be patented unless it is realized in a tangible machine or process that has a 'useful' result. In order to be granted a patent, the applicant must show that the invention is new, original, novel, nonobvious, and not evident in prior arts and practice. The danger of patents is that they stifle competition by raising barriers to entry into an industry.

Key Points & Important Terms

Key Points

  • A patent grants a 20-year monopoly on the ideas behind an invention.
  • Granted by the USPTO (created 1812); much harder than copyright.
  • Four patentable types: machines, man-made products, compositions, processes.
  • Three exclusions: laws of nature, natural phenomena, abstract ideas.
  • Requirements: new, original, novel, nonobvious, not in prior art.
  • Danger: patents can stifle competition by raising entry barriers.

Important Terms

Patent
A 20-year exclusive monopoly on the ideas behind an invention, granted by the USPTO.
USPTO
United States Patent and Trademark Office, created in 1812, which grants patents.
Prior art
Existing knowledge and practice in a field; an invention must not be evident in prior art to be patented.
Nonobvious
A requirement for patent: the invention must not be obvious to someone skilled in the field.
Mathematical algorithm exception
An abstract mathematical algorithm cannot be patented unless realised in a tangible, useful machine or process.